The second a player leaves an area, it disappears on a processing-power level, though you can of course return to it at any time by walking or flying back that way. No Man's Sky is made possible through the magic of generated content: Everywhere a player goes, the game crafts the universe directly around that character. Yet, so far, it fits just fine on a PlayStation 4 and it's also coming to PC. It seems like an impossible game, one that would take billions of years for a single player to complete. No Man's Sky is as mind-bogglingly big as the conceivable universe. The game mimics a real-life clear night sky - each point of light that appears on the screen is a planet or a star, most likely undiscovered by any other player, prime for exploration and mining. No Man's Sky is 'infinite,' by all reasonable measures: There are 2 64 planets to explore, each of which features unique resources, animals, colors and landscapes. It's a neon-tinged, 3D, first-person exploration game on a massive, interstellar scale. No Man's Sky claimed stratospheric fame with its announcement video during the 2013 VGX awards and again with a formal reveal during Sony's E3 2014 press conference. This is the true story of E3 2015 for Murray and Hello Games.